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RESIDENT EVIL 6 CAPCOM BACK




















Genre : Survival horror

Developer : Capcom

Platform : Pc,Ps3,Xbox 360


Released-2012 oct 2 consoles
Released for pc 2013 March 22



After the big disaster of "Resident evil operation racoon city" capcom released there most lavishly produced game! that is "Resident evil 6" this is the sixth installmenst in resident evil series...Simply resident evil 6 is just ok game only!!! the game doesn't comes up to the expectation,but re6 is a 100% fun for gamers, No doubt about it.


Features: Resident evil 6 containg four chapters/campaign first chapter is represented to leone and helena story,second is chris redfield and peirs story third one is jake muller and sherry's story and last one and fourth is Ada wong story.All the four chapters stories are Linked, it is really a nice story,also playing this story with your friends via coop its a pure fun. So am recommend you play re6 with your friends.We think total Resident evil 6 gameplay time is around 20hrs i feel,sometimes the  camera angle changed to terrible! Such as in chris chapter 5, its impossible for complete the progress in that angle and graphics is good but we can find too  many glitches in this game But overall Resident evil 6 is an OK game only in resident evil series. now lets wait for Resident evil revelation hope this game gonna be an epic in resident evil series!






Story plot:
On December 24, 2012, Jake Muller, a mecenary of the fictional South-slavic Edonian Liberation Army and son of late bio-terrorist Albert Weker flees from the authorities during a bio-terrorist attack. He partners up with Division of Security Operations (DSO) agent and Raccoon City survivor Sherry birkin, who was sent to Edonia to ensure that Jake escapes safely from the country so his blood can be tested for anti-bodies for the newly developed C-Virus. At the same time, Bio-terrorism Security Assessment Alliance (BSAA) Captain Chris redfield and his team, including sniper Piers Nivans and demolitions expert Finn Macauley fight against the two Orgomans and J'avo. However, they are attacked by a Neo-Umbrella agent that refers to herself as Ada wong who kills most of the BSAA members using a device that injects them with the C-virus, turning them into monsters, except Chris and Piers. The aftermath causes Chris to go into self-imposed exile, being afflicted with post-traumatic amnesia. Meanwhile, Sherry and Jake's extraction from Edonia by the BSAA is sabotaged by a BOW codenamed 'Ustanak', forcing the pair to crash into the mountains, eventually leading to their capture by Ada.

On June 29, 2013, U.S. President Adam Benford has decided to officially reveal the truth behind the 1998 Raccoon City incident and the U.S. federal government's dealings with Umbrella, believing that it will curb the current resurgence in bio-terrorist activity. By the President’s side is his friend, DSO agent and Raccoon City survivor Leone S kennedy and US secret service agent Helena Harper, but when the venue becomes host to another bio-terrorist attack, Leon is forced to face the infected and mutated President, and kill him.[9] Helena leads Leon to the Tall Oaks Cathedral amidst the zombie outbreak to rescue her sister, Deborah. By the time the pair reaches Deborah, she had already been infected with the C-virus, and the pair are forced to kill her. Along the way, the two encounter Ada, and Helena then discloses to Leon that she was blackmailed by National Security Advisor Derek C. Simmons, into aiding the assassination of Benford. She also discloses Simmons's affiliation with Neo-Umbrella. Shortly after escaping the Cathedral, Tall Oaks is destroyed by an airstrike. Leon and Helena then decide to pursue Simmons into Lanshiang, China while faking their deaths with aid from Ingrid Hunnigan. Meanwhile, Jake and Sherry manage to escape captivity in Lanshiang after being held captive for 6 months.
At the same time, Chris returns to duty in the BSAA with Piers and a new team, arriving in Lanshiang under the threat of a bio-terrorist attack. Chris recovers from his amnesia and goes on a vendetta against Ada, resulting in mounting casualties for his squad. Chris and Piers corner Ada, until Leon intervenes. After being updated by Leon, Chris and Piers pursue Ada to an aircraft carrier, destroying cruise missiles laden with the C-virus, while an assassin apparently kills Ada. Leon, Helena, Sherry, and Jake confront Simmons over his involvement with the outbreaks, where Sherry covertly hands Jake's medical data to Leon in case of their captivity. Leon and Helena corner Simmons, who has been infected by a J'avo, atop a train, where he confesses to having killed the President to keep him from disclosing the truth behind Raccoon City, which would have led to the U.S. losing its authority. The two temporarily defeat a mutated Simmons while Sherry and Jake are captured once again. While attempting to leave the city, Leon and Helena are warned by Chris that a missile has been launched, but they are too late to stop it. Leon discloses Jake's real identity to Chris and has him rescue Jake and Sherry in a remote oil platform. With the assistance of Ada, Leon and Helena finally kill Simmons before escaping with evidence proving Simmons's crimes provided by Ada, exonerating Helena.
In the oil platform, Chris and Piers head underground, managing to free Jake and Sherry from captivity before preventing a large-scale BOW attack from the location. When they meet up briefly, Chris reveals to Jake that he was the one who killed his father, but Jake resists the urge to kill him, saying that there are more important things than his want for revenge. Jake and Sherry manage to finally kill 'Ustanak' once and for all during their escape, securing a steady supply of the C-virus vaccine while Chris and Piers fight the host BOW, Haos. Heavily wounded, and in a desperate attempt to save Chris, Piers injects himself with a sample of the C-virus to help turn the tide of the battle, temporarily defeating Haos before evacuating. Aware that the mutation would worsen, Piers sacrifices himself by pushing Chris to an escape pod and ensuring the destruction of the Neo-Umbrella base.
In Ada's story, it is revealed that the Ada Wong that interacted with Chris and Piers was actually a doppleganger created by Simmons, a scientist named Carla Radames, and that the real Ada Wong was aiding Leon and Sherry while destroying the Neo-Umbrella lab in Langshiang. Although presumed dead, Carla tries one last attack against the real Ada, after having injected herself with a powerful dose of the C-virus, but is killed. After aiding Leon and Helena in their battle with Simmons, Ada reaches the lab where her clone was developed and destroys everything. She then receives a call from someone, accepting a new assignment. Meanwhile, Leon and Helena are cleared for duty; Chris remains with the BSAA in command of a new squad, overcoming his guilt; and Sherry continues her duty as a DSO agent, while Jake starts a new life fighting BOWs in an underdeveloped country with his real identity covered up by the BSAA.






Pros
Good graphics & sound.
Amazing new creatures.
Four Chapters with linked story line is thrilling.
Coop impresive.



Cons
The story plotting doesn't belong a RE game.
Poor camera angle and melee combat make fighting difficult.
Agent Hunt is little Tacky.
An overdose of quick time button prompts it sucks.



GAME RATING
ADGMX MEMBERS RATING 8.5/10
ADGMX OFFICIAL RATING 7.0/10



Review by
Nflzio



Resident Evil 6 | Review



I rather like Resident Evil 6. This has confused me and weirded me out more than you might expect.

See, I tried the demo of Resi 6 when it came out on consoles last year, and loathed it. Clunky controls, an awful setup, and dull gameplay led to me quitting and deleting it before I even finished it. A little while later, I was linked to a NeoGAF thread explaining a bunch of control mechanics of which I wasn’t aware, and my curiosity was piqued. Not piqued enough that I downloaded the demo again, but enough that, when the opportunity to review the newly-released PC version arose, I took it.

And, um… well, despite my so-shaky-they-can-be-measured-with-the-Richter-scale first impressions, I like Resident Evil 6. I like it quite a lot indeed.


Before we get into the rotting zombie meat of the game, though, I want to briefly talk about the port quality, because that impressed me from the start. It’s not exactly amazing, graphically speaking – there’s some low-quality texture work in a few areas, amongst other things – but it’s well optimised, it rockets along at 60FPS, and there are a whole host of graphical options and FOV tweaks in the menus. I’d even argue that the keyboard and mouse controls are a damn sight better than the confusing and bleaaargh console controls. In short, this and DmC Devil May Cry indicate that Capcom is taking PC ports rather seriously, and this is a Very Good Thing which is well worth applauding in an early paragraph.

That said, the best port doesn’t mean much if the core game isn’t up to scratch. A gold-plated turd is still a turd at its core, and all that. This is where things get a bit weird. Bear with me.

What Capcom has done, basically, is take a huge number of slightly unusual ideas, fire them out of a cannon, and name the resulting splatter Resident Evil 6. It’s got cover and dodge mechanics. It’s got four campaigns spanning the same timeframe, which add up to tell one story. It’s got full co-op across them all. It’s got further co-op functionality in that, if you reach a point where two campaigns intersect, it will try to hook you up with people at that point in another character’s campaign. It’s got an Agent Hunt mode, letting you take control of the monsters in other people’s games so that you can fuck them over. There’s a huge amount of stuff here, and a surprising amount of originality and clever ideas within the campaigns themselves.


And each of those four campaigns focus on different mechanics! Chris, the rough-and-tough BSAA agent who was convicted of bicep-based watermelon-smuggling back in Resi 5, has a focus on all-out action. Jake and Sherry have stealth sections and a few bits where they’re running and hiding from superior forces, and a pursuing villain reminiscent of Nemesis from Resi 3. Leon’s early campaign evokes Resident Evil 2 repeatedly, complete with a gun shop and a cop on his first day, and focuses more on fighting traditional zombies than it does the mutating, gun-wielding J’avo that the other characters face. And Ada’s campaign (which was, on the console versions, locked until you finished the other three, and which should definitely be played last as it ties up all the loose ends of the story) has her solving puzzles, fighting alone (except in co-op), and running out of ammo regularly, in sections a bit more like what you’d expect from Resi 4.

This is important, because Resi 6 doesn’t really look or feel like a Resident Evil game, despite regularly referencing the rest of the series. You’ve got the familiar faces and the story fluff hits the right notes – blah blah bioterror blah blah B.O.W.s blah Umbrella blah blah secret conspiracies blah hidden laboratories blah blah global threat blah Ada’s got Constant Inexplicable Backstabbing Syndrome blah – but this is closer to Michael Bay’s take on a Resi game. There’s a car chase through the streets of a Chinese city, multiple fights against armoured helicopters, and more beautiful explosions than the aftermath of a cluster grenade going off in a firework storage facility.

This is not, fundamentally, a bad thing. Resi has always been cheesier than your average dairy farm (“master of unlocking”, “Jill sandwich”, “where’s Wesker”, “you may be able to prolong your life, but it’s not like you can escape your inevitable death”) and Resi 6 goes in that direction again, albeit with better-than-usual writing and voice acting. But this time it’s more action cheese. Less jump scares, more people leaping out of exploding buildings.




The one thing that ties all of these disparate elements together is the combat, and the combat is an utter joy. The problem is that the game doesn’t actually give you any real idea about how to play.

It tries, certainly. A prologue section tells you how to move, and aim, and shoot, and mix healing herbs into new easy-swallow pill form. You’ll probably figure out how to get in and out of cover after a little bit of practice. And then, chances are, you’ll assume that’s about it.

Which is bad, because Resident Evil 6 isn’t a cover-shooter, nor is it a game that plays particularly like past Resident Evil games. It just looks like it, and the game does nothing to disabuse you of these notions. Without some research and experimentation, you’ll probably never get the hang of how you’re meant to play – or even half of what’s possible – and will, much like I did with the demo, get frustrated and bored and give up. You’ll get into a fight with a bunch of J’avo, sit in cover, exchange gunfire, and probably die.

What you should have done, obviously, is shoot one of the J’avo twice in the head, charge at him and flying kick him off a ledge, elbow another in the face, grab his weapon and smash the heads of everyone nearby with it, drop a remote bomb, take cover until the others get near it, detonate it… then leap out of cover, counter-attack the bastard that snuck up behind you with a well-timed button press, dive into a slide to dodge an attack that can’t be countered, and – while lying prone – shoot the last remaining enemy until his head explodes. Which is a damn sight more entertaining and impressive than the alternative. (One of these things isn’t actually possible when fighting J’avo, but shut up and go away.)


But the game will never tell you how to dodge. It won’t tell you how to slide. It won’t tell you that you don’t have to fight with the godawful inventory system to mix herbs and can instead do it with one tap of the H key.
I’m all for games letting you work out their mechanics, but to put this in perspective, I played Resi 6 for almost 40 hours and I only figured out one particular thing after the 30 hour mark. Hell, I learned about another mechanic when I went looking for that NeoGAF thread again so that I could link it in this review, and that was half an hour ago. The game isrubbish at teaching you how it works, and that’s a shame, because the combat is great. Get good at it and it starts evoking Vanquish, of all things, in terms of the way combat just flows.
The game’s focus on combat is spotlighted by the generous Mercenaries mode, which features all 10 levels (the console versions got three, with the other seven as DLC). Mercenaries should be familiar if you’ve played Resi 4 or 5; you have an arena, a time limit, and a score. Kill as many enemies as possible within the time limit while keeping the combo count up to score big points and unlock the next level. Mercenaries is easily my favourite part of Resi 6, not least because it shows off all the nuances of the combat and pretty much forces you to learn how to actually play if you want to do well, and there’s enough content tucked away in there to pretty much justify the asking price by itself if you’re into that sort of thing – and in a week, it’ll be expanded further with Left 4 Dead 2 content. There’s even a PC-exclusive No Mercy mode which drastically ups the enemy count, if you get really good.



In short, if you were put off by the relatively rubbish console reviews of the game… well, the PC version is a wee bit better. Some issues (like the camera) are mostly fixed; others, like the 60FPS change and the controls actually functioning properly on mouse and keyboard, are entirely welcome. It’s also worth noting that this is £19.99 compared to the original release being £39.99 on console; I might have been a bit disappointed had I paid that price, but £20 is rather good value for money, particularly when you consider that the campaigns alone will likely take 25 hours.

If you were put off by Resi 5 being awful… well, this is a lot better. Yeah, okay, you’ve still got an AI companion if you’re not lucky enough to have a co-op buddy, but they’re pretty much invulnerable and come with unlimited ammo so you don’t have to babysit them, and they cope admirably in the sections when the two of you get separated.

If you were put off by Resi 6 not sounding at all like past Resident Evil games… well, you may have a point. But if you can get over that and start treating it as an action game within that universe, you might just enjoy yourself.






That said, some of the big ideas here don’t quite work. The campaigns aren’t overly well-paced – some sections are a slog, and others, particularly ones with a fixed camera position, are physically painful to play – and while usually good, they’re rarely great. The division into four campaigns is a nice touch, but play them straight through and you will spoil certain events for yourselves (I followed a “recommended chapter order” guide which had me hop back and forth between campaigns, and that worked rather well). The reload button is the same button as “pick up items”, which is stupid for very obvious reasons. While the game checkpoints regularly, it saves your actual progress rather infrequently, so quitting out is a crapshoot. The game is intensely linear; even Resi 4 had a few sections that let you just wander around and explore rooms in whatever order you wanted, and that very rarely happens here. The controls take some getting used to, even when you know what’s possible. The inventory system is bloody appalling.

Resident Evil 6 is a B-movie game. I hasten to add that this isn’t a bad thing (particularly as I’d describe most of the series like that) – it just might require a certain perspective and mindset to really enjoy it. It’s heavily flawed in some respects, but these are mostly things that are easy to ignore as long as you don’t take it too seriously; while the game is far from perfect, it’s usually at least fun.

In fact, I’d say it’s a bit of a guilty pleasure – it’s like buying a birthday cake for no real reason and just eating the entire thing by yourself in one sitting. You’ll enjoy yourself more than you have any real right to, but you’ll probably feel a little bit ashamed.
  That’s Resident Evil 6.




Hitman Absolution!!! Agent 47 is back in action.



Hitman: Absolution
DEVELOPER: IO Interactive
PUBLISHER: Square EnixRated M

platform:Pc,ps3,xbox360

RELEASE DATE: November 20, 2012

A  long waiting of Six years.That’s a long time between drinks. It’s nearly six-and-a-half years. In video game terms that’s somewhere in the Cretaceous Period. In actual fact the besuited Agent 47 and his barcoded dome have spent the vast bulk of this generation on the sideline.HMA has been a long time coming, a fact fans are acutely aware of.sure this is the one of the best part in HM series
HMA is a great game. It looks great, plays great, snapping necks and shooting guys in the face sounds great, and while I’m decidedly not great at playing it, I still had loads of fun and came away a significantly less awkward killer than we was during our first mission.

If you’re a fan of the series, you’re going to love this game. If you haven’t played a Hitman game before but are now interested because of everything I just said, you should still check it out. I highly recommend it.
Absolution later moves on to sunnier climes, but it’s at home in Chicago’s rundown apartments and seedy hotels. Here, adulterous couples meet, desperate businessmen make equally desperate sales calls, and bent cops make deals with organised crime. IO’s Glacier 2 engine takes the moral degeneration and slathers it over the environment itself, painting in the incidental details such as the filthy state of a Chinese takeout’s kitchen, but dealing in broader brushstrokes, too. An overabundance of smeary bloom and lens flare faintly recalls the documentary style of the studio’s Kane & Lynch sequel, whereas light itself is almost aggressively stylised, with blades of it cutting violently through the game’s darker corners, exposing all the ugliness.


pros
Still Hitman gorgeous
levels very replayable.
Intresting combat
assassination is very intresting
Chinatown's crowds look great.

Cons
Glitchy AI; appalling
story; bad stealth.
For a high score, don't kill anyone


-Review by NFLZIO

FAR CRY 3 The Review by Sagar!!!





FAR CRY 3
Game genre: shooter
Developer: Ubisoft Studios
Publisher: Ubisoft
Platform:PC,PS3,Xbox 360
Gamemode:Singleplayer/Multiplayer


MAIN FEATURES:After the Big dissapointment of FC2 this game (fc3) was a really a big feast for FC lovers from ubisoft!Explore a beautiful and diverse island playground - lush jungles, mountains ranges, swampy grasslands and sandy beaches. Explore lost Japanese bunkers,        ancient temples, secluded caves, shipwrecks, abandoned compounds and more.



Travel by land, sea or air, Race through foliage, fly over deep canyons and traverse the island with hang gliders, boats, trucks, jeeps and ATV's. Or for the expedition adventurers, use fast travel between any two save locations.
Exotic animals
The island is filled with over 20 species of majestic and untamed animals, including komodo dragons, sharks, stingrays, tigers and beautiful birds of paradise.
Mini-Games
Earn money in the game by playing poker, racing cars, completing shooting challenges and throwing knives.

GAMEPLAY:

Apart from the story,the most interesting part of the game is its awesome gameplay style. FAR CRY3 has a smooth gameplay unlike the previous farcry versions (FAR CRY,FAR CRY 2);plus it has extreme graphics...so players can enjy the graphics with the smooth gameplay. Combat  style is also very good..specially stealth takedown.



STORY PLOT:

Beyond the reach of civilization lies a lawless island ruled by violence. This is where you find yourself stranded, caught in a bloody conflict between psychotic warlords and indigenous rebels.Encounter  a disturbed and memorable cast of characters as you take a gritty journey to the dark side of humanity. Unravel a deep and emotional story of survival, written by a Writers Guild Award winner.


Pros
Amazing,Fantastic,Intresting Campaign
Beautiful world
Ecology and unpredictable creatures make the world come alive.
one of the best villain character  in gaming history
Dual climax 


Cons
Limp co-op mission design.
little repetitive.
Fiddly driving


ADGMX OFFICIAL RATING: 8.7/10
Members Rating: 9.1/10

-Review by SAGAR SEAL***






Assassin's Creed III

Assassin's Creed III
Genre : Action Adventure
Platform: ps3,xbox360,pc



Desmonds journey continues.......
In AC 3 the game Set against the backdrop of the American Revolution in the late 18th century,
ubisoft introduce a new hero, Ratohnhaké:ton he is fight for justice in the ancient war between the Assassins and Templars.........
Gameplay
The basic gameplay is the same as that of the previous games, just with a few tweaks and polishes thats all.


pros
good story telling
beautiful open world
Improved Stealth Elements
Naval Combat is amazing and intresting

cons
There are some glitches.
The extra missions for this game's "secret item" weren't as enjoyable as the previous Assassin Tombs
The main character is not much likable  as ezio.ADGMX OFFICIAL RATING:8.9/10     
Members rating:9.2/10








-Review by Nflzio



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